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Calam: The Second Age

Nordic style larping in Belgium

Calam is an Arthurian inspired larp, played over the course of a weekend.

The great wars are over. The plague has passed.
All seemed peaceful, trade was picking up, but then strangers arrived from beyond Elmork Forest, once called Demonwood.

  • Gaerwood, once a duchy of the Kingdom of Calam, is now it's own Kingdom.
  • Firar, once called Barbarians, have their own safehaven within the Oaksdale duchy
  • The Pirates have taken a part of the Rocksend duchy, and crowned one of their own King!
  • And in the Leikland duchy, farmers are revolting.
"Uneasy lies the head that wears a crown" indeed, what will George IV, current King of Calam do?
How will you help shape the future?

Step into a grounded, low-fantasy world where your choices matter.

System: Nordic style Recommended players: 10-20 Approx. duration: Friday evening - Sunday noon

What is Calam?

Calam is a player-driven, high-immersion larp set in the Kingdom of Calam and its neighbouring lands.
You play (initially) ordinary people, who've decided to step up, and make choices that will influence the future of the world.

Play style
Calam is a weekend-long, story-focused larp with:
  • Nordic style: Play to lift, play to lose mentality.
  • Language: English (most organisers are Dutch-speaking, but the game itself is fully in English).
  • When: Weekend events, Friday evening until Sunday noon, at least twice a year.
  • Focus: Immersion, character drama, politics, faith, and gritty but cinematic combat.
  • Magic: Only through rituals. No fireballs or lightning bolts.
Player character reading a map in the forest

The World in a Nutshell

The story takes place in and around the Kingdom of Calam, a realm recovering from civil war between Calam and Gaerwood, and a deadly plague.

After some 100 years of peace, the Kingdom of Calam seems to prosper.
But is all as good as it looks on the surface? Are old feuds really forgotten?
Something is lurking in the shadows.

That’s where you come in. Your actions will shape the world.

A Calam weekend usually means:
  • Arrive Friday evening, get into costume, meet your allies and rivals.
  • Play from Friday night to Sunday noon, with scenes by firelight, tense talks, rituals, scouting, sneaking, and battles with larp-safe weapons.
  • In-character camping and cooking: tents, fires and shared meals as part of the world.
  • Stories that continue: the world remembers what you did, even if your character doesn’t survive.
New to larp? We’re happy to help with costume, character ideas and what to expect.
Orc player characters

Calam 3.4 - Unexpected Consequences

After our last event ended, our heroes are scattered. Sir Robert De Courtenay is still captured by Leikland troops.

Event details:
  • When: TBD
  • Where: De Kluis, Sint-Joris-Weert, BELGIUM
  • Player fee: €135
  • NPC fee: €35
👉 Sign up: TBD
Sir Robert De Courteny is captured

Join the Community & Read More

Want to know if Calam is your kind of game, ask questions, or find a ride?
👉 Join our Discord: Join us on Discord

For all the details about the world, rules and character options, you can download our game documents here: (We keep the website short and inspiring. The documents and Discord are where you’ll find all the deep lore and practical info.)